I was really hoping you can help me, i searched the web and there seems to be a serious lack of tutorials on the subject, only specific questions that didn’t help me.
I made a rig, that is a mix between skeletal animation and morph targets.
- i created a basic animation with the blend shapes and the joints, to test it out.
- when i preview the FBX file in maya, the animation and the morph targets animate properly… however, when i want to preview it in unreal i get no result, i see the morph target list, but there is no animation… only skeleton animation…
So if only someone could tell me as detailed as possible, a workflow to export and import properly, i would be very happy…
and how come there’s no video tutorial on such a powerful feature EPIC is so proud of???