I have tried scripts and tutorials but something seems to be always off with our cameras.
I’m talking about the lack of keyframes or the camera orientation when we import from fbx.
What is the best method to import multiple animated cameras to unreal from 3ds max?
I will try to bake the frames to my cameras.
Is it ok to bake it during the fbx export or it should be done before it?
Importing cameras through sequencer is the proper way for animated cameras?