This is my first time creating a level in Unreal Engine 3.
I made a level in 3ds Max.
I know how to export and import one model or multiple models in one **FBX **file.
but the problem is: I have to add every imported mesh from the Content Browser to the level one by one, and i have to position it correctly.
So the Question is:
Is it possible to import the entire level from 3ds max to UE3 without the need to position every mesh manually?