I am having an issue getting my alpha maps to automatically import with the material and other textures when importing an FBX. I suspect its because the default unreal material is set to opaque and the opacity mask node is inactive. Has anyone found a way around this? Is there a way to maybe change the default material to masked on import so that the opacity mask is active?
I know we could embed our mask into our diffuse maps alpha channel but would prefer to get this to work since we currently use separate maps for our Alpha and Diffuse.
Any help would be appreciated, thanks!