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Importing Alembic (.abc) file instantly crashes the editor

Hello, so the question is pretty straight forward, I can’t for the love of god figure out why is this happening… -I will upload the file bellow, it’s bellow 2MB so if someone can import this for me and then send me the imported asset file, I’d be so thankful!

Vines2.abc (2.7 MB)

Also, here is the crash report, or what it said anyways… (Thank you if anyone can help me out <3)

 LoginId:067656c54b8c7a0a1e7ac6b40b0cb715
 EpicAccountId:f32e347067684db488803d14c4099dce
 
 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: -1111322788 from an array of size 71
 
 UE4Editor_Core
 UE4Editor_Core
 UE4Editor_AlembicLibrary
 UE4Editor_AlembicLibrary
 UE4Editor_AlembicLibrary
 UE4Editor_AlembicLibrary
 UE4Editor_AlembicLibrary
 UE4Editor_AlembicLibrary
 UE4Editor_AlembicImporter
 UE4Editor_UnrealEd
 UE4Editor_AssetTools
 UE4Editor_AssetTools
 UE4Editor_AssetTools
 UE4Editor_ContentBrowser
 UE4Editor_ContentBrowser
 UE4Editor_ContentBrowser
 UE4Editor_Slate
 UE4Editor_Slate
 UE4Editor_Slate
 UE4Editor_Slate
 UE4Editor_Slate
 UE4Editor_Slate
 UE4Editor_ApplicationCore
 UE4Editor_ApplicationCore
 UE4Editor_ApplicationCore
 UE4Editor_ApplicationCore
 user32
 user32
 UE4Editor_ApplicationCore
 UE4Editor
 UE4Editor
 UE4Editor
 UE4Editor
 UE4Editor
 kernel32
 ntdll

That can happen if the .abc file has inconsistent data. Which application did you use to produce it?

Hey, thanks for the reply. I used Blender, but after the fact I imported it into 3Ds Max and exported it through there and after couple of failed attempts, I made it work