Hi, I try to import a simple non skeletal FBX Animation with the right hierarchy. But somehow I can not get it done.
Here is the file and how the fbx looks imported into Blender.
Thanks!
And because as a new user I can’t upload files I uploaded them here:
Video:
https://my.hidrive.com/lnk/dgiliM3q
FBX:
https://my.hidrive.com/lnk/5rilCeF1
the FBX animation system in Unreal is designed for Skeletal Rigs, what you are trying to do is import an animation track as an FBX that can’t be assigned to a Skeletal Rig.
there are a few options
- make that model a Skeletal Rig (give it an armature, key-frame the animation to the armature, export the model with the armature, and import it as an FBX with the animation)
- create your “animation” through programming logic either blueprints, or C++
- if this is a one off thing, then probably the best answer would be utilizing the Sequencer which is built around creating one off animation sequences in the engine (saying one off is not completely accurate as you can utilize it to actually make/bake animations for a skeletal rig)
I see, so I can use joint/bones to structure my hierachy/grouping instead of nulls or empties even though it is no real “rig”.
according to Unreal if the highest object in the FBX hierarchy is an Armature (or what blender calls an armature) then that FBX is for a Skeletal mesh.