Hello,
I’m relatively new to Unreal and trying to see if there’s a way for me to pull pre-existing repos from Github into my current project. In Unity I can tell the manifest that I want to pull a project by giving it a path. For example " “com.example.ex”: "https://github.com/ExampleGithub/ExProject.git?path=Assets/Plugins/Package",".
Is there an equivalent to this process for Unreal or does all plugins have to be downloaded locally? The goal is to be able to have different features made for a bigger project, separated out into different repositories and pulled into the main project when necessary.