How do i make it look normal and like without the black spots and stuff?
Try taking the albedo from the RGB pin.
Also, is this supposed to be masked, or Nanite?
How about just:
Everything is wrong.
Study how materials work.
You’re using an opaque material, it should be masked, with most likely the alpha channel of the Color map going into the Opacity Mask input.
Hard to tell, but it also looks like the UVs for the leaves are on a different texture coordinate channel, so you need a TexCoord node going into all of the texture samplers, with the node set to the correct index.
yes, my uvs where on the wrong channel and i had it plugged in wrong. i changed UVs to level 1 and then also turned on the mask in the overall settings and plugged it into the correct places whith A going into opacity mask
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