Importing a non square heightmap

Hi everyone,

I’m trying to create rectangle landscapes with heightmap. I exported a RAW file from World Creator and renamed it to have .r16 extension. The file has a resolution of 1009 * 4033 and when I try to import it in unreal, I got the error “The file bit depth unknown bit depth use .r16 or .r8” and the “Heightmap Resolution” field has “invalid” selection.

Is there a way to use non square heightmap in unreal or is it just impossible?

Thank you very much!

Wats.

Recommended Landscape Sizes

For non square, just draw the terrain and leave the rest flat.

1 Like

Hey,

Thank you, indeed, it could work. My problem is that I will have to make an exclusion volume which is not really a problem except that I will have a lot of levels to manage.
Any other idea?