Hi everyone,
I’m trying to create rectangle landscapes with heightmap. I exported a RAW file from World Creator and renamed it to have .r16 extension. The file has a resolution of 1009 * 4033 and when I try to import it in unreal, I got the error “The file bit depth unknown bit depth use .r16 or .r8” and the “Heightmap Resolution” field has “invalid” selection.
Is there a way to use non square heightmap in unreal or is it just impossible?
Thank you very much!
Wats.