Importing a new FBX with animations

Hi all

I have exported a .fbx, imported it into UE4, set up my Blendspace and Animation Blueprint and everything worked well.

Now, I have created a new animation in Blender, and I have exported the .fbx with the exact same file name.

When I import this .fbx into UE4, the new animation is not detected. Does anyone know how to fix this?

Please let me know if any clarification is required on this question.

Thank you in advance for the help.

Cheers

Matt

Hi,

please make sure to select the animated object in Blender and set the object type in the export window to “armature” and “other”.

Thanks EvolutionGaming. I tried that, but it did not work. In the Animation Blueprint, the new animation is not detected in the Asset Browser.

Is there another solution?

Hi all

Is there any solution on this? I really don’t want to have to create a new Blendspace and Animation Blueprint every time I edit my main character in Blender/add a new animation.

Cheers

Matt

Hi all, does anyone have any tips on this? Maybe I’m doing something wrong?

Cheers

Matt