Hi,
I am a newbie in UE, just started for few days from self learning. Previously I do have some experience in Unity3D.
I need some help here about importing a FBX into UE4 that exported from 3DsMax.
I work in an architecture visualization firm. I exported a fully furnished living room from 3DsMax into FBX.
The problem is when I import it into UE, the engine take the FBX as a single object (actor).
Becoz in Unity3D, eventhough I import the same FBX, it will still hierachy all the objects separately.
Some people tell me to export each objects separately in 3DsMax, but if that the case then I have re-locate each objects in UE again which really time consuming.
Is that a way to import the FBX which separated objects in UE ?
Thank you