Importing 60x 4K udims

Hi! So I’ve made a photogrammetry scan VR project in Unity (60x4K textures per model) and wanted to test out UE to see the difference in process (not used UE4 before…). But I can’t seem to make the textures apply properly. Ive imported the 60 textures as a virtual texture, the model shows up with 60 materials, as expected, but I can only get textures on the first UDIM tile. Does anyone know how I can apply all the UDIMs to each material (Textures are named “modelName.UDIM.jpg” I’ve also enabled VT both in prefs and set virtual color on texture node in blueprint)

Would love to use this feature :slight_smile:

-Steffen