Does the blueprint compiler tell you what is wrong?
Can you show a screenshot of that?
Hello,
When I import a blue print from a 3rd person project into my 1st person project, the blue print does not compile correctly and I believe I must be doing it wrong.
When I import the blueprint it deletes many of my connections between nodes, and even some nodes.
Also, I am supposed to be able to create a call event node that I am no longer able to create in the imported blue print
I can only run my project on a university desktop, and will not be able to go back until monday.
Well, it’d be more helpful if you sent me a screenshot then
Some nodes can’t exist in a different blueprint, I’ve found. Like when I tried to paste a Macro node I’d made, it was removed from the paste but most other nodes were preserved in the paste.
I’m not sure why, as some other Macros seem like they can be pasted.
I think it has to do with other blueprints or variables they might reference not existing from the perspective of the blueprint I was pasting onto.
To safely transfer one blueprint to another project. Use the migrate option. It will also transfer all the dependencies of the blueprint along with it.
Or you could “add content” of third person project to your first-person project and after that, you can edit the useless stuff out.
Add New → Add feature or content pack