AS you can see in the picture the square parts are the CAT rig that has been combined.
How can i not combine it. For some reason it sees the bone objects as meshes.
Wait really that check box works, Crocopede ? Every time i tried to do that i got weird or extra bones and sometimes weird skinning.
I’ve been exporting my skeletal meshes and animations as collada files, reopening them in another instance of max then exporting the imported collada as the normal FBX ue4 exporter options
I thought I had to export the mesh and rig together? Will it no cause problems with animations to not have rig in same fbx file? Sorry if these are simple questions, I am very new to Unreal Engine
Edit: I imported just the mesh and it seems to retain rig data but my root bone is still visible
You can try it and test, but I’m fairly certain that you can export just the mesh and the rig/animations will still work correctly. Might not fix the problem, if maybe it automatically exports the bones as well even if they’re not selected.
Just exporting the mesh selected works, thank you so much. The bones don’t show as meshes in unreal but the root bone itself still does as you can see in the pic i uploaded. Is there something specific i must do with rootbone?