Hi I dont know if any of you have had this problem before but it seems to be very presistant on my machine and I have absolutely no idea what’s causing it and why it’s happening. I have tried many different methods of trying to fix it but it seems to never work. I would have a nicely build human model in Daz or something and when i export via fbx and import the model, it would result in the following after about 4 hours of importing.
I would get these spikes all over the place from misplaced points and what not. is there a solution for this? am i doing something wrong?? should i get my models blessed in Maya before importing?