I’ve been working on getting my game to play a video and followed the documentation closely here. I have successfully got the video playing in editor at the correct time, however when I package my game and test it I get a black screen (The sound still plays as correctly). Has anyone else encountered this problem and any ideas on how i might go about fixing it?
So i figured out the issue. After re-checking the documentation i realized i had place placed the file in a folder in the contents directory called Video’s, however the folder name MUST be called Movies (Rookie mistake). This one change fixed the issue.
This didn’t quite work for me. I have the exact same issue and I moved my media players in a folder called “Movies” but it is still not working in packaged game. Can you please explain more thoroughly what you did to fix it?
Well, until its not fixed I recommend to add a 3D widget, place the experimental web browser onto your UMG widget assigned to 3D widget (web browser needs to enable as its experimental) and just set a youtube or other video provider link. With the following syntax, you get a fullscreen youtube playing: https://www.youtube.com/tv#/watch/video/control?v=YOUTBEVIDEOID
If your video is available on youtube (or just upload), this workaround works fine in packaged builds as well.
However if you use auto-exposure on camera or on post-process volume, colors may be brighter than expected so it needs to polish/play with settings.
After you move the video files to the ‘Content/Movies’ directory, do not forget to check the ‘File Path’ of the Media Plate, update the file path to the new position.