Imported TopDown Controller from the Template into my project, have a slight problem

Hi Folks! So, I am pretty new to Enhanced Input Actions, but I think I have a pretty okay understanding of it. For my project, I need a TopDownController, like in the Template. So I imported the Blueprints, InputActions and Action Mappings from the Template to my own project, set it up to work with my current Character and to my surprise it almost works as I want. Only problem I cant figure out after hours of checking options is, that when I want to hold down the LMB (Mapped to my Input action) to move, the cursor disappears and no further Input gets through until I release LMB again. Anyone got an idea on how to fix this weird behaviour?

Solved it. For some reason I ticked the “Hide Cursor During Capture” in a previous called “Set Input Mode Game and Ui” Node. That seemed to cause the cursor to disappear when I clicked to move.