I used tiled layer weights for each of my paint layers using the Gaea pipeline.
The landscape consists of several even sized proxies, using the world partition system.
The layer weight maps remain in the texture memory, eating up my budget.
I want to “bake” them and clear the original weight maps from memory.
Tools->Build landscape, does not achieve this for me as they are all still visible in the Audit->Statistics->[TextureStats], taking up considerable resources.
Is there another way or did I miss something? It seems intuitive the engine should be able to release these maps from memory once the data is projected onto the landscape paint layer, no indifferent then the paint mode.