Imported Static Mesh objects off by .125 cm on Z Axis consistently

Every Static Mesh I import is off on the Z axis by .125 centimeters. From complex assets to a simple cube, they are all off.

The screen snip shows a simple cube in the mesh preview window. When I drag the mesh into a level and hit the End key, it floats above the ground plane by .125 as it does in the mesh preview window.

If I adjust the Z value manually in-level or add an offset in the mesh importer settings, the object sits on the ground flush as I would expect it to.

Known issue? Always how Unreal has been? Am I missing something?

I export FBX files from Maya 2022 with the 2020.2.4 plugin. I’ve dug through Maya’s FBX export settings and did not see anything about exporting with a positional offset (meshes are frozen and pivot reset before exporting).