Hi guys, I am trying to import a solidworks assembly into Unreal, but I found two strange things:
1, lots of actors without any mesh attached to them. Is there any way to quickly delete them to simplify the scene without manually delete them?
(Some actors without mesh serve as the parent of a group of objects. I should totally keep them intact.)
2, lots of meshes with missing faces. I checked, they are not caused by flipped normals. Those faces are indeed not imported.
3, I also noticed that all the small screws and bolts are not imported by default, which makes me really happy. I guess there’s a threshold somewhere in the importing process that will automatically skip objects too small? But I do want those missing faces to be correctly imported.
4, some parts with thin thickness also got skipped during import. You can see the panels here are all gone.
Any tips are much appreciated.