Hey all,
I’m having issues importing a rigged (.FBX) character from Maya 2023 over to Unreal Engine 5: anything that’s not connected to the skeleton or the Skin Cluster is ignored and not brought over (despite having Parent Constraints in Maya). Exporting the mesh as a static mesh works, but obviously I need it to have a skeletal mesh and an animation.
Inside Maya, red is what I exported:
What I see in Unreal (body and skinned clothing, and nothing else):
I solved this back in 4.27 by importing the meshes separately and attaching them to my model using sockets, however this time the mesh is a lot more complicated and I’m still quite confident this is not the intended workflow. There are also no errors when exporting and importing the mesh.
I’ve found many more posts on this forum regarding this exact issue but none seem to be answered/resolved. Nothing in the official documentation either.
Maya export settings for FBX:
Unreal import settings:
Thanks in advance!