Hello, For a few weeks now i have had this problem when importing models from Blender to Unreal Engine where the models are distorted/deformed/compressed? Im not sure what to call it but take a look at these 2 images.
As you can see the topology has changed, like its removing vertecies?
In this case is a small change, but sometimes the whole models i missing like 50% of its vertecies?
Why is this happening?
Usually that only happens with nanite if you’re only seeing the fallback mesh, which usually means nanite is enabled for meshes or the project, but the viewport is unable to display them for some reason (unsupported material shading model or the required parts of the DX12 Ultimate feature set/SM6 aren’t running). It can also happen with loops on completely flat faces, but that isn’t the case here.