Any ideas as to why my models import into UE5.3.2 as very low poly, but when Mesh or Normals inspected are as they should be - high poly. Changing or recomputing makes no difference and I’ve tried every possible import FBX tweak/combination and have changed my normals inside Maya. It doesn’t seem a Normal issue, it’s like UE is implementing some LOD thingy. You can see in the last wireframe image when the mesh is imported it’s remeshed to a low poly model, and then when it is Mesh Inspected it contains the HiPoly.
Thanks very much for any help.
OSX M2