Hello everybody, Im still new to UE and have been trying to learn, so I constantly get stuck on issues.
After succesfully making a character work with non root animations from Mixamo I decided to try root motion. I learned the lack of root bone in the Mixamo rig causes a problem and I need to export them using a Blender plugin to add that missing root bone. After succesfully exporting the animations I decided to try again, using a Mixamo character (to make things even easier). The root animations are imported correctly this time, but for some reason the animations Frame 0 is always set on T-Pose and I cant figure how to fix that, so everytime it loops it starts at T pose breaking the animation… Is it some import settings from either Mixamo character or animation?
This is how Im importing both Mixamo character and Animation, I have both settings copied from some tutorials I’ve seen:
(Mesh.jpg - Google Drive)
(Animation.jpg - Google Drive)
Edit: For some reason this plugin actually adds a T pose at the Frame 0 animation and once I manually deleted it worked… strange nobody ran into this problem in the tutorials I watched, and I cant find a way to prevent this in the export process.
**Is there any automatic process to export Mixamo animations and character for root motion? So I wouldnt have to manually fix in Blender? Thanks!