I just tried to import a model from mixamo together with a few animations. I took my “BasicEnemy” which inherits from Character. After the import I changed the Skeletal Mesh and set up the retarget Manager. I’ve created a Anim Class BP. I’ve set up a State machine, casted etc… and everything works fine.
Except the arms of the Character are now “twisted”. I tried to change the Arms in the retarget manager to the other side but it changed nothing. Do you know why this happens?
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