Imported Meshes Have No Transform Options

I’ve been trying to import a simple pistol into my game for about an hour or two now. I don’t need anything fancy, so I’ve been basically importing anything that looks like a pistol. I tried three or four different meshes, importing as OBJ and as FBX on each of them, but none of them seem to work when imported. If I set them as a static mesh in a blueprint, they have no translate or rotate options whatsoever, spawn at insanely small sizes (like I can’t even see them they’re so small), and appear thousands of units off in the distance from where I had placed them in the level.

I did not have this issue important assets from a tutorial I did last week, which is why I initially thought it was the models themselves, but after more than one had the same issue I’m just wondering what option I managed to turn on that breaks all the meshes I import. Any help would be appreciated.