I’ve been working on some models in blender and all have been imported with no issues. However with this building I’m working on it’s imported with only the smoothing group error but has a weird black material on it that’s transparent slightly.
I’ve tried a few fixes that involve the auto-generated lightmap coordinate and resolution but have not been able to solve the problem. I’ve checked in blender if the normals were facing the wrong way but they aren’t. I’m using Unreal Engine 5 but have noticed it hasn’t worked with 4.26 either. Any possible fixes would be greatly appreciated!