Hello dear Dev Team
This is about my Mesh / Geometry gets messed up inside Unreal Engine.
But before the question and search for help:
I must sayu I admire this Community andt the competent answers I find here. Every time I have had an issue that was not just the obvious solution and one had to go a little deeper, this has been the goto place … everytime.
Thank you for your support and answers.
NOW!
My problem is, that my Mesh / Geometry gets messed up inside Unreal Engine.
It looks like there is some Flawed LOD going on, or some reducement of polygons / meshes that is just out of wack. Try to look at the attached screenshots with a comparisson of how the geometry look in the other 3D softwares i use, compared to hwo it looks in Unreal.
The screenshot of the good looking Mesh in the other 3D softwares, is the exported Mesh I have reimported to check how it looks after the export.
I think I have tried all export settings that is available, bought plugins for the same purpose for my 3D software tools. I have watched every tutorial there is on Youtube about exporting your mesh, and I am 99 percent sure, that the problem not is within the export.
I have tried several LOD setups in Unreal Engine and this version of the Mesh is at level 0 with High detail settings. (Tried all the others too.)
It is on all my imported Meshes.
I have tried to make a new project; same result.
I have send it to a friend, who opens the project on his computer; same result.
I am convinced that it is a matter of ticking one silly box some place in this huge amount of choices that is available and it can easily also be a rookie mistake. I just dont know where to locate the solution.
This particular project is a VR project and I think this happened when I changed the settings of the Meta XR, which I now cant seem to roll back.
Any advice or thoughts?
Thank you.
// Brokop