Hi, I imported a model from 3DS MAX to UE4 as Skeletal Mesh and it seems to work well but any time I try to rotate a bone (any bone ) the model flips like if he’s trying to do a handstand. I tried to change up-axis in FBX export settings, I tried to change rotation on import settings in UE4 and I visited tons of threads looking for a solution but now i’m stuck. I hope someone can help me with this.
Imported model:
This is what happens when I move a bone (excluding root which is the only bone that actually works well)
Here you can take a look to the model: