Probably this is a very stupid question but seems that I can’t fix this problem. Basically I have a model from 3ds max I want to use in ue4 but after exporting it(with smoothing group checked) when I open the model within ue4 it appears like this:
this is 3ds max:
If I check recompute normals in lod0 it fixes the problem but the model seems to become low poly
Sorry for my bad explanation but I don’t know how to explain well this so I hope these pics will make you understand what I mean.
P.S: this problem happens everytime I import a .fbx
ok i’m checking this right now and I’ll try that thank you again, but why are you saying my method is a workaround? I think the problem is not the model but the material, I checked other models which had the same problem and compared with the epic’s ones and my materials were strange, after applying roughness I couldn’t see any difference anymore between my models and others