Hi, I’m trying to import a fbx model in ue4 but when I do it I can see only the armor of my character and the body isn’t there. I get a message error saying “The Following bones are missing from the bind pose” and listing all the bones of my character btw I can see the skeleton tree.If I check “use T0As ref pose” in the fbx importer errors aren’t shown anymore but apart that it’s all still the same.When I import it in 3ds max it gives to me the same errors (The following Link node(s) is/are not part of the BindPose definition. [link nodes parents]) but instead of listing all the bones it only mentions 4 of them. It’s quite hard to explain this but you can take a look at the model and mess with it how much you want.
Turns out the problem was that the bones weren’t binded with the mesh so when I was trying to import the model as skeletal mesh ue4 was removing the body