Imported FBX files from Blender always

Hey, so I’ve got a weird problem with all my FBX files that I import from Blender. When they are imported into Unreal Engine 5, the final textures are not imported, but simplified versions of them as shown in Blender’s Viewport shading. I looked at many other threads, but have found no solution. I’ll use this fnaf model, because it demonstrates it the best.

image
(yes, the model is a little deformed in Unreal, idk why)

image

I would really appreciate any help.

There is no material import.
You have to re-create the materials in engine.

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Thanks for the reply. Is this only in Unreal Engine 5 or is there also no material import for UE4?

Correct, no material import. But… you can try this

the only thing that comes in automatic is the diffuse
you have to hand import the other textures and link them up
unreal’s nodes are different than blender’s and won’t straight copy
there is an unreal export addon
but
it really just does the same for you, renames things
you really have to remake each material and relink each texture in unreal

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