I’ve imported my own custom collision for a road I have made as the Unreal automatic collision generation was not great.
This is the first time I’ve been doing custom collision and I think I understand the process but some things just don’t make sense to me.
I understand that the naming conventions need to be good and that the shapes need to be convex. My understand of convex is that if you were to draw a line from one vertex to any other then the line will not leave the shape.
This is one part of the road that I have uploaded the screenshot of. The rest of the object works fine with collision, but this area is not working and I have no idea why.
As you can see from the pavement that has a similar curved shape works fine and has a very similar mesh, which makes why this shape isn’t working a bit of a mystery to me.
As a side question, is there any easier way to create custom collision. Because a lot of this process seems needlessly finicky, and in this case, a lot of crossing fingers hoping the engine doesn’t just not accept the mesh and decides to automatically slice up your collision randomly.