Got a question about importing cc4 characters. I’m using the cc to unreal bridge, and I make sure everything is imported properly(I think) by following a detailed video, however, after changing the default character to my imported one, the arms are no longer by the side, they are not too far off being A-frame pose, but as an idle animation, any idea why?
First image is base quinn, second is just the skeletal mesh asset changed in BP_third person character, and I have no idea why the arms do that.