My character will only walk on top of the entire cave system, as if the collision is just a big cube. I assumed it would build the collision around the faces of the mesh. How do I approach fixing this?
On a similar note, is there a recommended way to make cave systems? In Blender I’m just doing a bunch of extrusions and rotation and then some sub-division and such. It works (other than the collision issue) but I’d love to hear of cooler ways? Can you “cut” cave systems directly in the landscape tool?