I’m a beginner in UE5 but I recently followed a Blender to Unreal Engine 5 tutorial. The Animation of the Windmill is created in Blender.
On a freshly created “First Person” Scene in UE5, no settings changed, shadows look like this in UE5:
Edit: When I give the Object a constant but slight rotation from the unreal blueprints via event tick delta seconds the shadows update just fine:
I’m assuming theres a setting that controls how often the shadows get updated?
In the UE5 Asset Editor the shadows look fine, like this:
In UE4 they are also fine (same import settings on the asset):
It’s probably something super simple but I’m totally stuck.
What am I doing wrong in UE5?