So I checked in Blender and it seems all the Normals are correct, but that thing you mentioned in UE4 about empty space and setting double sided to true, I am somewhat new to UE4 and cant seem to find this in the Material
So I checked in Blender and it seems all the Normals are correct, but that thing you mentioned in UE4 about empty space and setting double sided to true, I am somewhat new to UE4 and cant seem to find this in the Material