And scaling in unreal is a bad idea. You want all your assets to be the exact measures they need to be with proper texel density and not what will turn surely into a mess as you progress though making your game…
eu preciso de ajuda pois estou passando por problemas quando eu importo a projeto ele vem todo desmontado e se vem montado não consigo separar alguem pode me ajudar
This helped me figure out the same problem with really small armatur compared to my mesh. My values were different is the only weird thing as setting scene scale to .1 and exporting also at .1 gave me same size. I had to scale up 100x plus in unrealthough. Not quite understanding why but your response definitly helped me thankyou!