Imported Animations Put Character in Wrong Location

When importing an animation from Blender 2.75, the “Crouch” animation becomes disjointed from the location of the other animations. This is the location for my idle animation:

But when I play the Crouch animation it moves over like this:

In Blender the two animations are in the exact same spot, and none of the other animations cause this disjoint, even animations that change its location.

I’ve tried reimporting the fbx but that doesn’t seem to work.