hi, when I import animation from maya (where all is okay, baked and stuff, fbx exported with animation baked) to ue, while playing the animation in preview and bp it has some errors and is not acting like in maya (in few frames it streches unnaturally). What may be the problem?
I managed to find a solution. It turned out one of my joints was changing size, but it was invisible in maya. It only affected animation in UE.