Imported animation from mixamo is slightly off

Hi, this is my first time importing an animation, but it’s slightly off. Instead of the feet being planted, it seems the hip is, how can I change this? Examples:

In Mixamo

In Unreal

Found a solution if anyone has a similar problem. It’s not ideal but will work. Follow this short guide on youtube EASILY Retarget Mixamo Animations To UE4 Mannequin - YouTube which will make the animations work on the mannequin skeleton and then you can transfer your mesh onto the bones in blender or something