Hey there,
This video shows my problem.
My animation has a random spin added which isn’t present in Blender. I tried to counteract this by adding a LocRotScale keyframe on every single frame in Blender but that didn’t help.
What I’m assuming is happening is the same thing that happens when you try to rotate static meshes in UE4 using a timeline. If you don’t check “Use shortest path” the rotation does like a full 360 instead of only rotating a tiny amount when you hit the 0 to 360 degree.
Is there such an option as “Use shortest rotation path?” for animations?
Or do I have to bake the animations or something in Blender?
Please let me know if I can provide anymore information that might help.
Thank you,
-Metric