Hello, I have a 100 frame animation sequence composed of multiple meshes that I exported from Maya as an alembic cache. I’m trying to view this animation in Unreal by importing it as a geometry cache. I’ve followed numerous tutorials but whenever I import my asset into Unreal, there is no animation when I hit play, and the geometry cache track is absent when I add the object to the sequencer. The animation works fine when I import it into a new Maya or Blender scene so it seems related to the Unreal import process.
Really grateful for any advice, I’ve been struggling trying to find information on this issue. I can also share the alembic file if anyone has a suggestion where I can upload it. It’s about 1.2GB so I can’t upload it here.


