I made a cloth simulation in blender and imported it into UE5 (import type, geometry cahce). I’m running into a problem that the animation will play on its own even if I didn’t add it as an actor in sequencer. In the sequencer, the cloth won’t move as expected since it’s not an actor, but the cloth animation would show up in rendering. Does anyone know how to fix this?
That sounds like the geometry cache just auto-playing by default, which would result in it being present during rendering, but absent from the sequencer itself. You can either disable the auto play, or add the cache as an actor to the sequence.
On the other hand, it could be related on how the alembic asset was imported. Please make sure the entire worflow was completed. To so so, you can check the following video guide and UE doc below:
Hi thank you! How do I disable auto-play for geometry cache?
The problem I’m having is that I want to delay the animation so I would move the track to a later frame, however during render, it would still render from the beginning and then starts again at the delayed frame. That’s how I found out that the animation is playing on its own despite not being in the sequencer.