I made a cloth simulation in blender and imported it into UE5 (import type, geometry cahce). I’m running into a problem that the animation will play on its own even if I didn’t add it as an actor in sequencer. In the sequencer, the cloth won’t move as expected since it’s not an actor, but the cloth animation would show up in rendering. Does anyone know how to fix this?
That sounds like the geometry cache just auto-playing by default, which would result in it being present during rendering, but absent from the sequencer itself. You can either disable the auto play, or add the cache as an actor to the sequence.
On the other hand, it could be related on how the alembic asset was imported. Please make sure the entire worflow was completed. To so so, you can check the following video guide and UE doc below: