Imported 3D model within unreal engine using VR (using a HTC VIVE Pro headset). the character is not teleporting and i cant seem to understand why?

Hello all, I’ve been learning UE5.3 for a class project which will be in VR (using a HTC VIVE Pro headset). I started with the VR template project and have added what I’ve needed to, but I’ve ran into a problem where I can teleport around perfectly in the sample area, but when I’m trying to teleport in my imported 3D model, I can’t. However, I see the ray and the spot I can teleport to.

I’ve attached images of the Nav Mesh Bounds Volumes, where you can see that they are in place. Also, there are images of the rays in each area (sample and my 3D model). Any assistance would be greatly appreciated! Attached pictures in this reddit forum. https://www.reddit.com/r/UnrealEngine5/comments/1bt38xo/vr_nav_mesh_not_working_in_my_model/

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It could be a collision mesh issue. In the viewport you can see the collision mesh with Show > Collision. Or you can open the asset. It also looks to me like you have one very large photogrammetry-style mesh. Generating simple collision on that for the interior will be nearly impossible, and your NavMesh will struggle. You might consider turning off collision on it and setting up Blocking Volumes instead, or creating a custom collision mesh in your editor of choice. Back when I did more of this, I never relied on NavMesh. I would modify the teleportion function to Trace Complex and then it could teleport me anywhere I wanted.