Hello,
We are using an AWS EC2 Unreal Engine server with multiple users, all having “admin” permissions. We’re working on the same project located in a shared directory, but not simultaneously.
Initially, we had Unreal Engine 5.0.1, but due to C++ compatibility issues, we upgraded to 5.0.3. However, after the upgrade, other Windows profiles encounter 430 load errors when opening the project.
I’ve tried to check the permissions of every folder, and removed “Read Only” (but the tick keeps returning even though I do it multiple times), all have the right permissions and have access to all projects folder, including the Unreal Engine installation folders located everywhere.
I also tried to remove the following folders from our project: .vs, binaries, DerivedDataCache, Intermediate, Saved, and the .sln file, right-clicked on the project, and selected “Generate VS files”, and then re-open our project and click re-build, without success.
I also tried to delete everything from: C:\Users%USERNAME%\AppData\Local\UnrealEngine\Common\DerivedDataCache on their end, without success.
As this project work on some profiles and on others it won’t, it’s hard for me to believe that the problem is with the project files, but it should be something with Unreal Engine installation or permissions, maybe even on the Windows end.
On the Windows end (in the EC2 Unreal Engine server) I’ve tried the following:
sfc /scannow
chkdsk /f /r
dism /online /cleanup-image /restorehealth - didn’t work as I don’t have the original EC2 install files.
Any suggestions?
Thanks