Hey everyone, my project keeps crashing when I reinsert a U-Asset I took out due to the fact it’s causing crashes. I would love to delete the asset and forget about it. But unfortunately, it serves as the battle royale behind the Senes master. AKA very crucial for my battle royale level to work properly. Without it, you just spawn on the starting island and grab a gun and ammo and shoot whatever, the AI players I made are spawned by it calling the spawner to do so. It’s not even a big file! I would love to fix this and not have to start that little but crucial piece over again.
Can someone PLEASE help me? I don’t want to have a battle with no royale!
Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1867]
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
0x00007ffba4a455bc UnrealEditor-Core.dll!_mi_heap_malloc_zero() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:147]
0x00007ffba43ad5b7 UnrealEditor-Core.dll!FMallocMimalloc::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:155]
0x00007ffba43ada73 UnrealEditor-Core.dll!FMemory::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:134]
0x00007ffba4277768 UnrealEditor-Core.dll!TSizedHeapAllocator<32,FMemory>::ForAnyElementType::ResizeAllocation() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\ContainerAllocationPolicies.h:746]
0x00007ffba427c1b7 UnrealEditor-Core.dll!TArray<wchar_t,TSizedDefaultAllocator<32> >::ResizeTo() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3174]
0x00007ffba424009e UnrealEditor-Core.dll!FString::FString() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp.inl:230]
0x00007ffba4731997 UnrealEditor-Core.dll!FConditionalScopeLogTime::~FConditionalScopeLogTime() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Stats\StatsMisc.cpp:58]
0x00007ffba4504b1a UnrealEditor-Core.dll!FDebug::EnsureFailed() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:540]
0x00007ffba45193c3 UnrealEditor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:713]
0x00007ffba4e71384 UnrealEditor-Core.dll!CheckVerifyImpl() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:769]
0x00007ffba4e714b8 UnrealEditor-Core.dll!UE::Assert::Private::ExecCheckImplInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:793]
0x00007ffb74dd36c7 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1867]
0x00007ffbbdc66a77 UnrealEditor-CoreUObject.dll!UObject::PostInitProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3685]
0x00007ffb748b4b8f UnrealEditor-Engine.dll!AActor::PostInitProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:434]
0x00007ffbbdc6665c UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4057]
0x00007ffbbdc2cae8 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3888]
0x00007ffbbd8536e9 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4883]
0x00007ffbbd870183 UnrealEditor-CoreUObject.dll!UClass::InternalCreateDefaultObjectWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5492]
0x00007ffbbd9ee4f9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5462]
0x00007ffbbd775ada UnrealEditor-CoreUObject.dll!FAsyncPackage2::CreateLinkerLoadExports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6152]
0x00007ffbbd782525 UnrealEditor-CoreUObject.dll!FAsyncPackage2::Event_CreateLinkerLoadExports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6336]
0x00007ffbbd788e7c UnrealEditor-CoreUObject.dll!FEventLoadNode2::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4960]
0x00007ffbbd78■■■5 UnrealEditor-CoreUObject.dll!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5167]
0x00007ffbbd7a9896 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8091]
0x00007ffbbd7ce5f9 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8440]
0x00007ffbbd790e24 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::FlushLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9923]
0x00007ffbbd7fcced UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:327]
0x00007ffbbd7fc9dc UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:296]
0x00007ffbbdc60ba7 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1757]
0x00007ffbbdc5fe65 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2121]
0x00007ffbbdc60466 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2097]
0x00007ffbbdc96464 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1420]
0x00007ffbbdc9589a UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1466]
0x00007ffbbdb54a02 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:592]
0x00007ffbbdb6a0ef UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:394]
0x00007ffbbdb637ec UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:426]
0x00007ffbbdb635bd UnrealEditor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:330]
0x00007ffbbdb618b2 UnrealEditor-CoreUObject.dll!FClassProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:114]
0x00007ffb72d14679 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9218]
0x00007ffb735072ce UnrealEditor-UnrealEd.dll!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:252]
0x00007ffbbd881653 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:133]
0x00007ffbbd6cc7ab UnrealEditor-CoreUObject.dll!UUserDefinedStruct::Serialize() [D:\build++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT\UserDefinedStruct.gen.cpp:208]
0x00007ffbbda1eb03 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4770]
0x00007ffbbd878769 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::RecursivelyPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:387]
0x00007ffbbdb6b00a UnrealEditor-CoreUObject.dll!PreloadInnerStructMembers() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:30]
0x00007ffbbdb6ea99 UnrealEditor-CoreUObject.dll!FStructProperty::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:242]
0x00007ffbbdb209ef UnrealEditor-CoreUObject.dll!FArrayProperty::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:803]
0x00007ffbbd8894cc UnrealEditor-CoreUObject.dll!UStruct::SerializeProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2176]
0x00007ffbbd880de7 UnrealEditor-CoreUObject.dll!UStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2298]
0x00007ffbbd87fa8e UnrealEditor-CoreUObject.dll!UClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5593]
0x00007ffb74e1e5cb UnrealEditor-Engine.dll!UBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:2536]
0x00007ffbbda1eb03 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4770]
0x00007ffbbd9eeb17 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbd6cad12 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
0x00007ffbbd6c8fa7 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1595]
0x00007ffbbda1ed48 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4824]
0x00007ffbbd9eeb17 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbd6cad12 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
0x00007ffbbd6c8fa7 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1595]
0x00007ffbbda1ed48 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4824]
0x00007ffbbd9eeb17 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbd6cad12 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
0x00007ffbbd6c8fa7 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1595]
0x00007ffbbd6c8a23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1911]
0x00007ffbbd6b0485 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1989]
0x00007ffbbd6b047d UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1979]
0x00007ffbbd6b047d UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1979]
0x00007ffbbda1ed53 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4824]
0x00007ffbbd9eeb17 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbd6cad12 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
0x00007ffbbd6c8e73 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1520]
0x00007ffbbd6c8a23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1911]
0x00007ffbbd6b0485 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1989]
0x00007ffbbd6b047d UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1979]
0x00007ffbbda1ed53 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4824]
0x00007ffbbd9eeb17 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbda1802b UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5941]
0x00007ffbbd9ec9c3 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5075]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbd6cad12 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
0x00007ffbbd6c8fa7 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1595]
0x00007ffbbd6c8a23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1911]
0x00007ffbbd6b0485 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1989]
0x00007ffbbda1ed53 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4824]
0x00007ffbbd9eeb17 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
0x00007ffbbd9efefb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
0x00007ffbbd6cad12 UnrealEdi
This is the error code I am currently getting now, It’s crashing on open asset!
It turns out it was a corrupted struct.