Anyone try to import a “cinematic quality” sculpt into UE5 yet?
Obviously, cannot import ztl file. Trying to import a massively subdivided FBX and UE5 is hanging at 5%. I don’t want to call bs on Epic’s marketing just yet, so if anyone can advise best pipleline to test this, I’m all ears.
PS, Ctrl-space for content drawer is a game changer alone.