I am currently trying to import some objects of the YCB Dataset (http://ycb-benchmarks.s3-website-us-east-1.amazonaws.com/)into Unreal Engine. They provide laser scan data, meshes and textured versions of the objects. However, I do not know how I can import these files into Unreal Engine such that I can use them as a static mesh.
I think I need to somehow generate a .fbx file out of these data. Does anyone know how to do that?
I have seen some people using it, so I think it should definitely be possible.
Thank you really much in advance!