Import USD file as an Actor

Hi!
I’m trying to import a USD file into a folder to use it as an Actor later.
I’m using the code below that seems to work but, once I import the asset into the desired folder and into the level I have no way to retrieve the Actor that was created.
The code generates two folders, “Materials” and “StaticMeshes” where the material and the mesh will be imported.

destination_path = "/Game/StarterContent/Props"
file_ = "C:/path/to/my/file.usda"
destination_name = "my_asset"
tasks = []
task = unreal.AssetImportTask()
# Filename to import
task.filename = file_
# Path where asset will be imported to
task.destination_path = destination_path
task.destination_name = destination_name
task.replace_existing = True
# Avoid dialogs
task.automated = True
# Save after importing
task.save = False
# Import options specific USD
task.options = unreal.UsdStageImportOptions()
# Import into the scene
task.options.import_actors = True
# Not sure about this ==> The code below should be collapsing the
# "Components" and "Subcomponents"
task.options.kinds_to_collapse = 1 | 4
tasks.append(task)

# Import the tasks
unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks(tasks)

As I said, the code above works fine, the only problem is that I have no way to know the name of the Actor that has been created.
If I do tasks[0].get_objects() I get the material that was imported into the folder but there’s no clue about the StaticMesh nor the Actor.
Is there any reason I do not get a reference to the StaticMesh?
And how could I know the Actor that was created and it’s pointing to the created StaticMesh?

Another question regarding the code above, as you can see I’m using task.options.kinds_to_collapse = 1 | 4 to collapse “components” and “subcomponents” although I do not know if that’s the proper way to do that. I’m using those numbers because those are the indices of the combobox where you can select those kinds.

Thanks for the help!
Manu.